What does a Dream Library Look Like in the 21st Century?

Monica Watt has asked me to consider what an ideal or ‘dream’ library might look like in the 21st century. Well, I’m not a librarian, however after attending the Learning Technologies 2008 Conference two weeks ago, I have some ideas about what type of 21st century learning environments will create the setting for meaningful student engagement with any kind of learning process.

However, before we can answer Monica’s question, we need to ask more questions:

What is a library today?

A library today is quite different to what it might have been several years ago, as users needs have changed significantly.

What do library users need from their library?

If we dont know the answer to this question, then a library runs the risk of being unnecessary, redundant.

What do users need to do there?

Do they need to use the library as a resource centre? A skills workshop? A private space? A service provider? A help-desk? A classroom? A portal to global communities? An information hub? A social networking site? A learning community?

Most likely a library needs to be all of these things and more.

Essentially, a library  should help facilitate information access and processing. Yet today, most information is accessed online using computer technology rather than via print, and the ways in which this information is accessed and shared is changing minute by minute! So, libraries need to be adaptable and flexible to remain or become relevant to existing and emerging users. I think a library needs to focus more on teaching users how to process information, and this means providing the skills needed to process information in a predominately Web 2.0 online environment. This may be require a paradigm shift for librarians as the focus moves from information itself, to information pedagogy.

The 21st century library should foster 21st century approaches to learning.

George Siemens, of elearnspace.org,

explains that networks and connectivity lie at the heart of all learning today. Watch this YouTube video :

Library 2.0,

to understand what learners today face in terms of information overload. Are we teaching students the life skills they need to be capable of filtering and processing all this information? How can we help them safely and purposefully negotiate the complex information networks and communities they encounter online?  How can a library help them do this?

In their own time, our students use ICT to search, access and share information, predominately for the purpose of online social networking. This has accelerated to the point where it is almost out-of-control. Perhaps a dream library is a network of information that enables students to learn how to search for, access, share and use information wisely, ethically, intellectually, skilfully, and most importantly, in meaningful ways.

In his blog, Library Walls, David Bogardus

circles the same issue I am raising (also published in CSLA Newsletter). He asks:

“What is the ideal school library? How do we create a space that allows students to be constructive with the information and ideas stored there? How can creativity be archived for others to build upon? We need to go well beyond Dewey to access the answers.”

Bogardus, an American school librarian, reflects on how Gen Y students access and share information online, in much the same way as a gopher builds mounds: erratically and haphazardly, with play being the central focus. He refers to their use of MySpace.com to illustrate this point:

“I wonder if our students’ hunger for content and self-expression often lead them to adopt my gophers’ model. Students will invest days on their MySpace page if they feel it will have an impact on their dating life, but often overlook the connection between the pursuit of knowledge and the eventual lasting contributions they will be able to make to their future family and community. As librarians, we can help build bridges between the tunneling for information and personal success. Our best work may be realized when we work one-on-one with a student and connect the classroom content to this student’s own goals and aspirations”.

It seems easier to know what a dream library needs to do in the 21st century:

It needs to equip students with the knowledge, skills and attitudes required to process information using the technologies they need and wish to use in their daily lives. The role of the library needs to be active, rather than passive - it needs to direct students to make good choices in the consumption and distribution of information. It needs to help students filter and process, to link authentic learning experiences with the technologies they play with and need for their life ahead of them.

Tony Wagner in his article The Global Achievement Gap: Why Even Our Best Schools Don’t Teach the New Survival Skills Our Children Need–And What We Can Do About It

lists 7 essential skills for 21st century survival:

1. Critical thinking & problem solving

2. Collaboration and leadership

3. Agility and adaptability

4. Initiative and entrepeneurialism

5. Effective oral and written communication

6. Accessing and analysing information (I would like to edit this for our purposes: access, analyse, filter and process information)

7. Curiosity and imagination

A dream library should develop and implement pedagogies that help our students achieve these life skills. A dream school library in the 21st century needs to be more than what we have come to expect from a traditional library. It needs to be like a 21st century classroom: a dream classroom, that focuses less on delivering content and more on helping our students learn how to effectively learn with, and manage, information and technology.

Then what does the dream library need to look like to achieve this?

Wow! thats a tough one! That requires a few questions to be answered first. And then perhaps another post!

Jo Kay from JoKaydia’s workshop

Learning Technologies Conference 2008

Friday 7th November

A look at Second Life

Jo is actually, or rather virtually, ‘JoKay’ - a character in the online community ‘Second Life’. Created back in the 90s, her character is now infamous in the online community and she has a huge following of Second Life ‘gamers’. I wonder if you can call it a game however, as Second Life is a virtual life that anyone can live through a constructed ‘avatar’ - an online identity chosen or created to suit just who it is you choose to be!

JoKay is one of Second life’s most successful citizens - a virtual entrepeneur! She has created her own nation/realm called ‘JoKaydia’, merchandises her own range of products, and is a real estate landlord! She runs educational conferences, organises hot air ballooning events and much more than you can imagine, for an online community of people.

Perhaps these skills are the result of risks that can be taken in a virtual life. Maybe this is the value of such communities? After all if you fail, what can be lost? Well, real dollars at the very least, even if your ‘real’ identity remains intact! Yes, Second Life has an economy based on real US dollars! Not even virtual is free!

In terms of the value of Second Life for educators, JoKay  tells us that:

- The whole architecture of JoKaydia is designed with network learning in mind

- The fun and play in Second Life connects and engages learners

- Learners have to engage to participate

- Learners can engage in action learning tasks and can collaborate to achieve tasks

- There are educational spaces in JoKaydia where people can meet, collaborate and hold events. Jo has held several such events

- People organise community events where people can engage in a shared experience as well as fly all over

JoKay is as real in the virtual world, as she is in real life!

She owns several islands in JoKaydia and rents them out to virtual tenants. They pay her in real US dollars each month! She also owns a merchandise store where citizens of Second Life can buy products such as T-Shirts etc!!

Jo and JoKay merge in mixed reality events where the community gathers for realtime live events, and they stream the audio and some vision of the event into Second Life to share with people from across the world.

Jo also uses Flickr, Twitter and Facebook to provide an online presence for her character, as well as the 3D presence. She has a huge following who twitter to her incessantly

What do I think of all this?

This looks fun but scary at the same time - I wonder… how does an avatar transform your sense of ’self’ when you find yourself in a virtual body, moving through a virtual world, talking to virtual friends (Jo says many of her virtual friends are also real friends in real life!), spending real money in a virtual world(!), living actual time as virtual time?

Perhaps the reason why Gen Y kids love virtual online worlds is that here, risk-taking is safe. Some say we have robbed this generation of the real-life experiences gained from taking risks and learning from consequences. We have controlled their outcomes at every turn, created soft landings for them. Perhaps they revel in the sense of control they can assume in constructing a new virtual identity (I wont say fictional as Second Life is far from fictional), and the lessons they learn, albeit virtual-risk, actual-safe!

Is this the future? A kind projected life memory, as ‘real’ as the past is, in our minds and imagination?

Will people one day live their lives more virtually, than actually? Will virtual become actual? Suddenly the Matrix is looking very ‘now’……

Learning Technologies 2008 Conference

Friday 7th November

Polycom Product Demonstration

I am convinced that video conferencing is the way of the future! The technology has progressed so significantly that it seems quite simple, accessible and affordable. What excites me is the way it opens opportunities to develop and access new learning communities for students, anywhere in the world.

I would like to use it in 2009 to establish a photography network for my TIGS photography students and those from Wanganui Park Secondary College in Victoria. I am curently investigating ways I can work with photography teacher Kerry Short to get the project up and running in Term 1 2009. Students will connect with students from another school to collaborate and learn in an online community through video conferencing, engage remotely with like-minded students through discussion boards, blogs and online galleries and  maybe even collaborate using a wiki.

Kerry and I can access and share each others expertise with all students to expand knowledge, information and ways of learning. This is exciting!

The Polycom demonstration showed how different video formats can now talk to each other and showed an interesting desktop solution. I’ll investigate the options at the exhibitors stands later today.

Learning Technologies 2008 Conference

Friday 7th November

Using ePortfolios to support delivery (Brisbane TAFE)

Roxanne Cooley and Anthea Leggett’s workshop:

An ePortfolio: a “digitised collection of personal information”

An ePortfolio is a good way to connect industry workers to educators, to recognise the experience, skills and knowledge needed in the workplace.

In education it can be used for:

1. SET plans - learning plans about goal setting

2.xUniversity graduates - CVs and research evidence

3. VET - competency achievements

How to create an ePortfolio:

- Record, aggregrate and fasten artefacts

- Publish and present

- Invite selected audiences to view and comment

- Personal reflection and comment

They are trialling an ePortfolio project whereby IT workers can be nationally accredited via RPL and ePortfolios. They have established connections between:

- Industry

- Educators

- Project sponsors

- Learners

The Australian Flexible Learning Framework website has lots of information on ePortfolios. Its focus is to evaluate the effectiveness of the EPortfolio tool.

5 processes are involved in creating an ePortfolio:

1. Collect

2. Select

3.Reflect

4. Project

5. Present

Learning Technologies 2008 Conference

Friday 7th November

Toward a Learning Utility

Mark Keough’s workshop:

He asks us to drop the e from eLearning!

“The future is never designed from the past”, where technology is concerned.

He offers us a model for growth rather than control, that shifts emphasis from institutions to communities. It is a Learning Relationship Management model. See his blog for details:

Things to contemplate for the future:

1. Mikeseyfang: intellectual property

2. rss: the value of this

3. iPhone and iTunes and the direction this technology is taking us!

4. Self publishing as a lifestyle: through blogs, wikis, social networking sites etc

5. Identity and authentication: who are we?

Thought provoking stuff!

Learning Technologies 2008 Conference

Friday 7th November

Sparking Up the Network: Tinkle, Bing, Boom

Karen Fainges’s workshop:

Karen talks about how we can get the most out of networks in the classroom.

She is witty and entertaining and provides a light-hearted approach to her topic, and tells us that Gen Y isnt the only ‘logged on’ generation. Grey nomads are some of the best users of the internet: they have the time to learn everything they can, they willingly share information, love belonging to communities and love new technology. They may struggle with the technical aspects but engage with and use the technology to its advantage.

Karen shows us how she has used an online learning management system to create a learning community of Business Studies students.

Her humour creates a nice window to shed some stress in relation to the serious nature of what we are trying to achieve here at the conference.

Learning Technologies 2008 Conference, Sunshine Coast TAFE

Friday 7th November 2008

Ritesh Chugh’s workshop

A few facts came out of this workshop that suggested that blogs are increasing in use:

1. Weblogs are online diaries and a means of facilitating discussion through ongong commentary.

2. The blogosphere doubles in size every 6 months

3. One new blog is created every second

4. 27% of internet users say they read blogs

Other than these snippets of information, it was hard to follow this session…..