Closing the Gap

In his article,
“Closing the Gap Between Education and Technology”, Chris Riedel refers to Mark Benno’s (Apple guru) claim that our students think in entirely new ways about technology and this is reflected in how they creatively use everyday technology.

Riedel urges teachers to see the value and learning potential of technologies that students use all of the time, and refers to a situation Benno encountered recently involving the use of an MP3 player:

“MP3 players, for example, do not mean by default that the student is listening to music. Recounting a recent experience in an airport, Benno reminisced about asking a college student sporting an iPod and a set of white earphones, “what are you listening to?”

Her reply: “Which ear?”

The young woman he was referring to had two MP3 players and was listening to a chemistry lecture in one ear and music in the other. “It helps me get in the zone,” she told Benno, who shared his amazement at the revelation. Kids use technology in ways many of us would never think of, he said.”

Riedel’s article is well worth a read as it highlights the growing rift between the way teachers currently teach students and the way students teach and learn themselves outside of school.

Traditionally, schools have held a privileged position as the prime point of access for education - places where students go to learn what they need to know to get ahead in the world. Riedel’s article makes me question how long this will remain the case. Benno claims that students don’t ask questions about how to use technology but ask which technologies they might access to solve problems.

They seem to learn the ‘how’ as they solve the problem - they are multi-tasking technological wizards.

Gen Y and the new Gen Zers are much more focused on what they can DO with information and HOW they can do it NOW, than ever before. And they wish to share this process, preferably with their peers.

Problem-based learning opportunities. Collaborative teamwork. Proactive learning. Communal interaction. Process-focused solutions. Visual, social, interactive technology. These point to new literacies, where focus is on what students can DO with information rather than the content itself.

There is a huge cultural shift happening and if we aren’t mindful and proactive, schools will lose their relevance in the very near future.

Profound cultural change implies pedagogical change: a fundamental shift from traditional teaching and learning roles, a re-evaluation of what a 21st century ‘classroom’ encompasses or even looks like and a restructuring of teacher-learner relationships.

Crossing Borders

In attempting to walk-the-talk, I have collaboratively set up an experimental Web 2.0 ‘ning’ social network for TIGS Photography students with a colleague, Kerry Short, from Wanganui Park Secondary College in Victoria - a school chosen for its similar background - a strong community of students who are passionate about photography.

Blended Learning

We have created this network to complement what we both do in the classroom: which is largely develop student-centred programs where students take the initiative in working through a quite rigorous program of scaffolded projects, largely undertaken at their own pace.

Our education.ning site.com site is called ‘Crossing Borders’ and it purposefully challenges stereotypical ideas about teaching and learning. Crossing Borders has multiple functions that contribute to strong educational outcomes and pedagogies: it includes a communal photographic gallery; home pages for students, classes and groups; teacher blogs; community events; information sites for students to access class information at home; tutorial videos made and posted by teachers; and the ability for all members to comment and talk to each other in a safe, transparent and managed learning environment. One of our initiatives is to invite a number of ex-students from both schools (who are now practicing as professional photographers in Australia and overseas). Several are already maintaining a presence on the site and have assumed the role of mentors for our students. This has generated lots of interest from our community of students in a short space of time.

How is it going after four weeks? Currently students are on the site in the evenings and weekends, they have posted photos, talked a bit about themselves, formed new friends, shared comments about each other’s works, posted discussion boards, participated in a community ‘event’, talked to students and teachers from the sister school, shared thoughts with mentors and have grasped the opportunity to interact and share their work and ideas faster than we ever imagined! Students are working well beyond the classroom walls, have accessed tutorials and sites that we posted but not covered in class yet!

Its an exciting project and I’ll keep you posted on its progress.<b></b>

Di Goodman (Epoff)

Jo Kay from JoKaydia’s workshop

Learning Technologies Conference 2008

Friday 7th November

A look at Second Life

Jo is actually, or rather virtually, ‘JoKay’ - a character in the online community ‘Second Life’. Created back in the 90s, her character is now infamous in the online community and she has a huge following of Second Life ‘gamers’. I wonder if you can call it a game however, as Second Life is a virtual life that anyone can live through a constructed ‘avatar’ - an online identity chosen or created to suit just who it is you choose to be!

JoKay is one of Second life’s most successful citizens - a virtual entrepeneur! She has created her own nation/realm called ‘JoKaydia’, merchandises her own range of products, and is a real estate landlord! She runs educational conferences, organises hot air ballooning events and much more than you can imagine, for an online community of people.

Perhaps these skills are the result of risks that can be taken in a virtual life. Maybe this is the value of such communities? After all if you fail, what can be lost? Well, real dollars at the very least, even if your ‘real’ identity remains intact! Yes, Second Life has an economy based on real US dollars! Not even virtual is free!

In terms of the value of Second Life for educators, JoKay  tells us that:

- The whole architecture of JoKaydia is designed with network learning in mind

- The fun and play in Second Life connects and engages learners

- Learners have to engage to participate

- Learners can engage in action learning tasks and can collaborate to achieve tasks

- There are educational spaces in JoKaydia where people can meet, collaborate and hold events. Jo has held several such events

- People organise community events where people can engage in a shared experience as well as fly all over

JoKay is as real in the virtual world, as she is in real life!

She owns several islands in JoKaydia and rents them out to virtual tenants. They pay her in real US dollars each month! She also owns a merchandise store where citizens of Second Life can buy products such as T-Shirts etc!!

Jo and JoKay merge in mixed reality events where the community gathers for realtime live events, and they stream the audio and some vision of the event into Second Life to share with people from across the world.

Jo also uses Flickr, Twitter and Facebook to provide an online presence for her character, as well as the 3D presence. She has a huge following who twitter to her incessantly

What do I think of all this?

This looks fun but scary at the same time - I wonder… how does an avatar transform your sense of ’self’ when you find yourself in a virtual body, moving through a virtual world, talking to virtual friends (Jo says many of her virtual friends are also real friends in real life!), spending real money in a virtual world(!), living actual time as virtual time?

Perhaps the reason why Gen Y kids love virtual online worlds is that here, risk-taking is safe. Some say we have robbed this generation of the real-life experiences gained from taking risks and learning from consequences. We have controlled their outcomes at every turn, created soft landings for them. Perhaps they revel in the sense of control they can assume in constructing a new virtual identity (I wont say fictional as Second Life is far from fictional), and the lessons they learn, albeit virtual-risk, actual-safe!

Is this the future? A kind projected life memory, as ‘real’ as the past is, in our minds and imagination?

Will people one day live their lives more virtually, than actually? Will virtual become actual? Suddenly the Matrix is looking very ‘now’……